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Offshore Project | Virginia #01 - RED vs BLU

cargoa1.dem

Demo uploaded by Aar 1 years go

RED1
BLU2
NameKADDAKName
monkeycats24322603SaltyPapi
stu714802Xjaoneks
MF-ALF #UnmuteF2Ps101803GibusSmuggler69
Oh Captain1101

workshop/cp_cargo_a1.ugc345996505618:12

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GibusSmuggler69whats up00:10
SaltyPapialright, I started recording a demo to send to the mapper00:10
Oh Captainsome one taking notes?00:11
stuthere's some z-fighting up here but the textures are unfinished00:20
SaltyPapiIf you've got something to say, say it and give constructive feedback please!00:34
Oh Captaini dont like the backwards facing spawn doors00:45
stucontrol points feel too close to spawn00:49
SaltyPapiA few snipers here can lock down BLU spawn01:02
SaltyPapithe lower deck is a huge space. I'm not sure how mych action it's going to see.01:56
stuthere's a space that looks like you can walk on but can't at the cargo containers01:57
Oh Captainwhere is a area behind the first point blue right where it looks like i can walk but cant behind the shippingrates01:58
SaltyPapiThe ship's bow(?) seems like a better spot for a blu spawn02:44
#TF_TeamsSwitched02:54
GibusSmuggler69oh shii are you guys making a map?03:09
Oh Captainthe flank route on blue right does not come out far enough to acutally cause red to do anything different03:09
SaltyPapiright here, no sight lines, and seperates the level into more distincts areas for fighting03:11
Oh Captainjust providing feedback03:27
SaltyPapiyep03:35
stuwe're not making a map but we are pointing out some flaws for the map maker(s)03:40
Oh Captaini think salt made a map tho03:47
GibusSmuggler69so no fighting?03:48
stuwe could03:52
SaltyPapitoo few players for a game03:53
Oh Captainwe can fight03:53
SaltyPapidefinitely fight, but with the intent of providing feedback. I'm currently recording a demo to give to the mapper04:15
SaltyPapiWhatever feedback you want to give, make sure it's constructive. 04:32
Oh Captainwait i want to do something as engi04:45
Oh Captainbe nice04:47
Oh Captaindont end05:00
SaltyPapiBLU spawn definitely feels too close to the point05:02
Oh Captainthat cap is too fast05:05
Xjaoneksreal05:10
stugives me dustbowl vibes05:18
Xjaoneksmiss sorry engie05:25
stuyou can cap so fast at the first section05:30
SaltyPapiIt feels like the points aren't the focus of the map. There's too much space to play around in, and not enough concentration06:07
SaltyPapiaround the objectives06:11
Xjaonekswith trimping, sticky jump or rocket jump capping the first point is too fast. i feel like flash06:21
stuagreed06:32
SaltyPapiThis is dead space06:41
GibusSmuggler69well im ass at both of those things'06:43
stufound another space by the containers that looks like i can walk through06:59
SaltyPapidefinitely feels cool in some spots, could be fun for spies.07:16
stuyeah07:21
Xjaoneksmapper spy main confirmed?07:26
SaltyPapiSome parts of the layout are very evocative and cool, others feel odd07:30
SaltyPapiSpy main spotted07:38
SaltyPapiI think being able to fall off the edge would be very fun08:14
Xjaonekswhen i was doing my first map i was scout main, i think you can imagine what happened xd08:15
GibusSmuggler69this place looks like sticky spam heaven08:28
SaltyPapiThis is a crazy sightline08:32
Xjaoneksreal08:32
Oh Captainyes envormental kills plz08:34
stuyeah, i told saltypapi my map idea, and it sounds like pyro heaven08:42
stubasically it's on a cliffside08:49
SaltyPapiraise the upper clipping09:12
stuon the containers?09:30
Oh Captainmy b09:38
Xjaoneksnp09:42
SaltyPapiI mean above them, give the players a chance to make use of the open space09:49
stuah10:01
SaltyPapino one likes bonking their head10:02
XjaoneksXD10:37
stuoh right, i forgot i got a mod that makes my disguise kit weezer10:54
Oh CaptainSay it ain't so11:07
#TF_TeamsSwitched11:08
Oh Captain:311:13
SaltyPapione more round of feedback and then move on?11:21
Oh Captainsniper fight11:33
GibusSmuggler69wait is that a half life window11:36
stuIF YOU WANT TO DESTROY MY SWEATER!! (woah-oh-woah-oh-woah-oh-woah)11:37
SaltyPapiI don't feel like I should be able to get up here11:46
stuhalf-life?11:46
stui feel like the other blu exit is a bit awkward12:45
stucause it's just a ramp12:52
SaltyPapiwhich one? the one the leads down?13:00
stuyeah13:02
Oh Captainnot cap13:05
MF-ALF #UnmuteF2Psbruh13:10
Oh Captainfeels like sniper is opresive13:15
#TF_TeamsSwitched13:22
Oh Captainand this map will never last more then 2 minutes13:28
SaltyPapithe scale feels off for sure13:31
stuagreed13:37
Xjaoneksfor what is the access to dockyard on blu spawn?13:39
GibusSmuggler69woah this is a cool alt route13:41
MF-ALF #UnmuteF2Psthis could work more in a capture the flag13:49
Oh Captainjust make capping much slower13:50
SaltyPapiohhhh, CTF is a cool idea14:00
Oh Captainmaybe make cap progress delay slowly14:05
Oh Captainand take much longer14:14
stuthis does feel like a good ctf map15:07
SaltyPapiAnother crazy sightline15:25
[SM] Imbalance detected. Possible action will begin in 10 second(s)15:39
GibusSmuggler69im so ass at scout lol15:52
Oh Captainsalt i found an end to end sight line16:28
SaltyPapiYeah, I saw that, that's pretty crazy16:37
SaltyPapistraight to the spawn door from across the map16:46
Oh Captainanother one16:55
SaltyPapithis sightline here16:58
Oh Captainyeah17:03
SaltyPapiso mean17:20
SaltyPapiaww17:26
Oh Captain!rtv17:53
[SM] Oh Captain wants to rock the vote. (1 votes, 3 required)17:53
stu!rtv17:57
[SM] stu wants to rock the vote. (2 votes, 3 required)17:57