| _Goopa | howdy | 00:07 |
| fart | /C | 02:47 |
| _Goopa | gg | 02:48 |
| fart | gg | 02:51 |
| John Femboy | gg | 02:54 |
| #TF_TeamsSwitched | 02:59 |
| Smug | nice rl | 03:43 |
| Sam | *DEAD* AsuX: depression gives you good aim | 04:53 |
| #TF_TeamsSwitched | 05:13 |
| Sam | whats up Pop | 05:18 |
| ORIGAMI ARMY | hamberger | 05:21 |
| pop | hello | 05:24 |
| M1ll1meterpeter | HEYYYYYYYYYYY | 05:24 |
| John Femboy | heyy | 05:25 |
| Sam | US server, dear lord the lag | 05:56 |
| Sam | NiCOtf2: and this guy dare to troll my gamestyle LOLOLOL | 06:00 |
| Tricky Biz | the detailing is looking nice | 08:21 |
| Sam | is anyone else feeling the map is laggy? | 08:25 |
| fart | map feels fine on my end | 08:40 |
| pop | its likely ur ping | 08:42 |
| ORIGAMI ARMY | you got some yellow ass ping | 08:51 |
| ORIGAMI ARMY | drink more water | 09:01 |
| Sam | Its a US server, so It is laggy for me it seems | 10:37 |
| pop | yes | 10:44 |
| pop | same for me, just how it is being far from server location | 10:55 |
| Cantata74 | hl2 textures | 11:18 |
| John Femboy | no | 11:18 |
| Cantata74 | but it's looking good Phe and Zythe | 11:38 |
| Cantata74 | is it still cappable? | 13:04 |
| Sam | map layout is confusing for me xd | 13:28 |
| EchoJS | i will hit with hand | 13:43 |
| ORIGAMI ARMY | that kill cam was amazing | 13:58 |
| Tricky Biz | dang | 15:26 |
| fart | gr | 15:44 |
| #TF_TeamsSwitched | 15:53 |
| [SM] The scramble round trigger has been reached | 15:53 |
| [SM] Scramble swapped 13 out of 24 players. 54.16% | 15:54 |
| [SM] Teams have been scrambled. | 15:54 |
| _Goopa | are there any major changes since yesterday? | 16:00 |
| CastleHearth | Do you guys have plans on changing the weather? | 16:02 |
| [SM] Engineer from tf2#Unmutef2p has nominated ctf_pressure_b3. | 16:06 |
| Sam | sonoma, wtf is this shit | 16:09 |
| Engineer from tf2#Unmutef2p | oo | 16:13 |
| EchoJS | i want to change weather | 16:18 |
| sonoma | je moeder | 16:20 |
| EchoJS | i have roblox weather machine | 16:23 |
| CastleHearth | Make it like Wetworks for Cod4 | 16:29 |
| Engineer from tf2#Unmutef2p | something here is different | 16:29 |
| Cantata74 | large trigger | 16:30 |
| Cantata74 | trigger texture in the ocean | 16:37 |
| [SM] Imbalance detected. Possible action will begin in 10 second(s) | 16:54 |
| [SM] Phe has been changed to RED to balance the teams. | 17:13 |
| Sam | sandwich??? | 17:45 |
| ORIGAMI ARMY | ( ͡° ͜ʖ ͡°) where'd the beat go | 17:45 |
| Cantata74 | it's more like a boat now | 18:02 |
| Renamon | lol | 18:04 |
| Sam | sonoma, a sandwich will be nice | 18:09 |
| WARIO | thats our cosmetic set live on the workshop | 18:14 |
| WARIO | time to celebrate | 18:19 |
| sonoma | I like the shotgun better | 18:22 |
| WARIO | popping champagn, grabbing the cigars | 18:26 |
| Engineer from tf2#Unmutef2p | interesting textures | 19:36 |
| CastleHearth | The cargo bay on way to first is way too big of a flank | 19:44 |
| Cantata74 | it does | 19:47 |
| Cantata74 | last 2nd | 19:50 |
| Renamon | lol | 19:51 |
| Table For 2 | lol | 20:41 |
| Engineer from tf2#Unmutef2p | false | 20:48 |
| Engineer from tf2#Unmutef2p | not true\ | 20:49 |
| Engineer from tf2#Unmutef2p | we do not have a tele | 20:52 |
| [SM] ADMIN: Slapped Phe. | 21:48 |
| [SM] ADMIN: Slapped sonoma. | 21:59 |
| Cantata74 | !slap cantata74 | 22:04 |
| [SM] ADMIN: Slapped Cantata74. | 22:04 |
| Engineer from tf2#Unmutef2p | n- I mean yes | 22:20 |
| Oldmann | 4k | 23:51 |
| Sam | 3k | 23:53 |
| _Goopa | 1.4k | 23:56 |
| SecurityRobot | 2k | 23:57 |
| CastleHearth | Making the stairs on the elft side on REDs spawn going towards second covered to avoid sniping | 24:02 |
| CastleHearth | left* | 24:07 |
| SecurityRobot | I don | 24:19 |
| SecurityRobot | I don't think I'm meant to be here | 24:29 |
| fart | hi don | 24:31 |
| Engineer from tf2#Unmutef2p | gg | 25:32 |
| NickKnacks | gr | 25:43 |
| SecurityRobot | gg | 25:45 |
| #TF_TeamsSwitched | 25:45 |
| SecurityRobot | that last point is hard to capture | 25:53 |
| SecurityRobot | requires a really good push | 25:59 |
| Sam | no no, sniper ledge is fine :) | 26:02 |
| CastleHearth | First point is fine, second is too easy because of how wide and open it is | 26:14 |
| Sam | anti-sniper propaganda | 26:19 |
| CastleHearth | also get rid of the cargo bay outside BLUs spawn | 26:26 |
| Sam | remember 2023 | 26:27 |
| CastleHearth | Unnecessarily wide flank | 26:37 |
| SecurityRobot | that bottom area has no use | 26:52 |
| CastleHearth | ^ | 26:58 |
| _Goopa | exactly | 27:06 |
| CastleHearth | Close up the bottom hull | 27:21 |
| WARIO | omg its phe, im a huge fan | 27:26 |
| WARIO | hi again | 27:29 |
| WARIO | eeep >.< | 27:35 |
| Tricky Biz | xd | 27:49 |
| Sam | RAZORBACK | 27:59 |
| Sam | I NEED YOU | 28:00 |
| Sam | CECICL | 28:05 |
| _Goopa | were big phe phans around here | 28:20 |
| Renamon | did not know the rescue ranger shot that fast | 28:24 |
| Oldmann | you welcome | 28:31 |
| WARIO | oldest trick in the book | 28:42 |
| Renamon | ez.... | 29:12 |
| #TF_TeamsSwitched | 29:21 |
| CastleHearth | Let RED build sentries and test it | 29:29 |
| WARIO | no shit | 29:30 |
| Oldmann | isn't how engi is supose to be? | 29:37 |
| Engineer from tf2#Unmutef2p | I saw it too | 30:28 |
| Engineer from tf2#Unmutef2p | the crane is cool | 30:31 |
| CastleHearth | I counted 4 to 5 flanks for first; you need only 3 to keep things from getting out of control | 30:36 |
| _Goopa | There just needs to be something to keep the teams on their sides, it feels like too often red is able to push forward too far | 31:23 |
| Smug | uyeah\ | 31:32 |
| _Goopa | I got a frying pan from berd | 31:39 |
| WARIO | awesoooome | 31:43 |
| Sam | I Got a pissjar from Shork | 31:48 |
| Phe | yea i noticed that i think the space between first and second point is just too close | 31:49 |
| _Goopa | no just the iron one | 31:51 |
| Smug | I also have a Market Garden #9 with exo on it | 31:59 |
| sonoma | wow | 32:03 |
| sonoma | range | 32:05 |
| Tricky Biz | heheh | 32:06 |
| Sam | hitreg moment | 32:34 |
| professor perky | nextmap | 32:38 |
| SecurityRobot | the points feel like mercenary parks first two points | 32:40 |
| [SM] Imbalance detected. Possible action will begin in 10 second(s) | 32:49 |
| Sam | haha you caught me off guard xd | 33:02 |
| WARIO | ok thats it... the speed limit is coming out | 33:27 |
| Sam | >:( | 33:31 |
| [SM] Renamon has been changed to BLU to balance the teams. | 33:34 |
| Renamon | :( | 33:37 |
| Tricky Biz | dang | 33:52 |
| Smug | lmfao | 34:03 |
| Sam | poppy | 34:21 |
| EchoJS | no your poopy | 34:26 |
| CastleHearth | Also the catwalk going up the side of the balconey defending first point is way too narrow | 34:31 |
| Sam | :c | 34:32 |
| sonoma | blue has two trolligers lol | 34:46 |
| Engineer from tf2#Unmutef2p | three | 34:51 |
| Engineer from tf2#Unmutef2p | I think | 35:03 |
| Sam | sans have | 35:31 |
| Sam | duped shovel | 35:34 |
| Sam | true ones remember | 35:38 |
| Engineer from tf2#Unmutef2p | Sam, Sans | 35:41 |
| Sam | Engineer, Have | 35:48 |
| Smug | lemme get my exo garden | 35:53 |
| Sam | oof | 36:06 |
| Engineer from tf2#Unmutef2p | eh well blu team ain't winning | 36:08 |
| Sam | that felt good | 36:09 |
| Renamon | i saw your dot | 36:10 |
| Renamon | i waited then went | 36:15 |
| fart | gg | 36:21 |
| Engineer from tf2#Unmutef2p | gg | 36:25 |
| EchoJS | gg | 36:30 |
| CastleHearth | I think BLU isn't winning simply because of the players on each team | 36:30 |
| #TF_TeamsSwitched | 36:36 |
| [SM] The scramble round trigger has been reached | 36:36 |
| [SM] Scramble swapped 10 out of 21 players. 47.61% | 36:36 |
| [SM] Teams have been scrambled. | 36:36 |
| Oldmann | I GOT THE LAST, LESS GOOOOO! | 36:36 |
| Smug | who cares about winnin bro | 36:41 |
| Smug | have fun | 36:43 |
| SecurityRobot | it can feel sort of one sided | 36:46 |
| Engineer from tf2#Unmutef2p | true | 36:46 |
| Sam | true | 36:48 |
| Oldmann | im having fun | 36:51 |
| Sam | what Smug said | 36:51 |
| WARIO | not really applicable when talking about the balance of a map | 36:57 |
| Cantata74 | !nominate | 37:01 |
| Engineer from tf2#Unmutef2p | same, having a bit fun | 37:01 |
| WARIO | if a poorly balanced map did get in the game it wouldnt be fun | 37:08 |
| WARIO | yeah i enjoy last here | 37:15 |
| WARIO | my main problem is with first | 37:23 |
| Smug | people are experimenting on a map that is an experiment so have fun with it and try to break shit | 37:24 |
| CastleHearth | As many have in the past | 37:25 |
| Sam | sightlines for defence sniper are a bit overkill | 37:27 |
| Oldmann | this map should instant change your class to trolldier | 37:33 |
| Smug | if you aint finding the problems with the map then you aint havin fun | 37:34 |
| WARIO | i am having fun | 37:39 |
| Smug | never said you werent | 37:51 |
| _Goopa | we kinda suck but yesterday i still thought it had the issue that its too easy for the teams to get to the other sides of map | 37:55 |
| Sam | Nice one Renamon, get em boi | 38:14 |
| _Goopa | gamble | 38:39 |
| [SM] CastleHearth is trying to re-stack the teams. For shame! | 38:40 |
| SecurityRobot | sorry for the random crit | 38:40 |
| WARIO | i mean a map doesnt need to be balanced to be fun | 38:42 |
| WARIO | dustbowl is far from balanced and its awesome | 38:50 |
| WARIO | 2fort is balanced but it sucks | 38:54 |
| [SM] CastleHearth is trying to re-stack the teams. For shame! | 38:56 |
| [SM] Voting for next map has started. | 39:02 |
| Engineer from tf2#Unmutef2p | f1 | 39:05 |
| Oldmann | danmity | 39:17 |
| [SM] Map voting has finished. The next map will be ctf_pressure_b3. (Received 58% of 17 votes) | 39:22 |
| _Goopa | NNNNNNNNOOOOOOOOOOOOOOOOOOO | 39:41 |
| _Goopa | get yo money up | 39:53 |
| SecurityRobot | nah | 39:57 |
| SecurityRobot | I'm good | 40:01 |
| Sam | rlly? | 41:42 |
| Sam | flare | 41:43 |
| Engineer from tf2#Unmutef2p | ok | 41:52 |
| _Goopa | gl | 41:53 |
| Sam | bye | 41:53 |
| EchoJS | gg | 42:16 |
| Engineer from tf2#Unmutef2p | gg | 42:19 |
| Sam | Kamikaze ahh kill | 42:21 |
| Sam | haha | 42:22 |
| _Goopa | okay maybe we just suck | 42:24 |
| Cantata74 | nextmap | 42:33 |
| [SM] Imbalance detected. Possible action will begin in 10 second(s) | 42:36 |