| [LogsTF] To see the stats, type: .ss | 00:02 |
| [LogsTF] Logs were uploaded to: logs.tf/2965884 | 00:02 |
Cielael | .ss | 00:08 |
DeathToCats | !log | 00:11 |
Marina♥ | it felt too wide and too spread out | 00:14 |
Alpheri | !fb maybe a plank from here to the point | 00:20 |
Yoba | i really dont like the verticality going down from mid to the other points | 00:48 |
Marina♥ | !gf the map, specially mid and last, feels too wide, or spread out, it can't be covered by 6 people | 00:49 |
Yoba | it makes spamming way too easy | 00:54 |
| [Staff] nesman: ill spec your POV | 01:00 |
Marina♥ | !help | 01:04 |
Marina♥ | yoba use !gf for map feedback and !fb for feedback to where your corsshair is | 01:39 |
Yoba | thank you! | 01:53 |
Marina♥ | yep, map to large ^ | 01:56 |
Marina♥ | there's mao after this, right? | 02:31 |
| [VIP] CATHOLIC BEAST MODE: yes | 02:35 |
| [Staff] nesman: yes if we have the players | 02:46 |
Yoba | so many flanks openings in last | 04:43 |
Marina♥ | and too wide | 04:48 |
Marina♥ | you can't possibly cover it | 04:54 |
Marina♥ | ow | 05:04 |
Yoba | i cant just guard 3 flanks | 05:05 |
Cielael | the issue with super large maps is that there's a ton of wasted space | 06:01 |
Cielael | in this case, the space went to flank routes | 06:06 |
Marina♥ | say this please: replace the rock with a better high ground coverage | 06:17 |
Marina♥ | maybe like a spiral pillar | 06:28 |
Yoba | not a lot of ground to stand from to guard choke in second yeah | 06:28 |
Marina♥ | !fb replace the rock with something simplier, maybe a catwalk from here to a pillar | 07:29 |
Alpheri | I dunno | 07:44 |
Alpheri | I kind of like it | 07:48 |
Cielael | !fb replace the small health pack with a medium one to have a reason for going under the point | 07:56 |
Alpheri | !gf a lot of the map is dark. use the command 'bot -teleport' to create a bot at your crosshair | 08:44 |
Alpheri | six you have static in your mic | 09:07 |
Yoba | hahaha | 09:31 |
Cielael | !fb Remove this slope for the dropdown or increase its height. Kept bonking on rollouts and on offense it's just awkward | 10:13 |
Cielael | !fb this corner is exceptionally dark | 10:35 |
Alpheri | !fb these fences on their own are not a convincing boundary, maybe have a small elevation change+rock wall along with the fence | 10:55 |
Marina♥ | !gf mid is so spread out that trying to go around for a flank, it's so long you end up completely over extending | 11:33 |
Alpheri | !fb actually, this being an a1 for the time being just put them on a small brush wall or use just a brush wall | 11:52 |
Cielael | Suna hit the nail on the head | 11:57 |
| [VIP] CATHOLIC BEAST MODE: !fb funny roamer spot | 12:01 |
Yoba | frfr | 12:10 |
Cielael | team that caps mid has far too big of an advantage for the remaining two points | 12:13 |
Alpheri | I think that's partly the elevation overscaling, everything past mid is aggressively downhill | 12:39 |
Yoba | i literally missed the faster rollout the first time | 13:02 |
Alpheri | dropdown is incredibly aggressive | 13:14 |
Marina♥ | !fb this heaven feels really excluded or afar from the rest of last, you have no idea what's going on outside>> | 13:36 |
Yoba | yeah i dont know what that is for | 13:47 |
Marina♥ | !fb and takes too long to rotate using it | 13:48 |
Yoba | i just dont see any use for the heaven in last | 14:04 |
Yoba | #ripbozo #packwatch | 14:14 |
Marina♥ | also, you have to jump to use it from one side, it's really wacky to use | 14:25 |
Yoba | yeahyeah | 14:27 |
Marina♥ | oh, he's talking | 14:37 |
Cielael | !fb This entryway should not exist. Gives yet another flank route/entrance to last. | 14:39 |
Yoba | mostly its the verticalities | 14:45 |
Yoba | having highground adv for just capping a point is not very balanced for the defending team | 15:07 |
Yoba | and i dont see use for the weird heaven in last | 15:30 |
Marina♥ | yes | 15:39 |
Yoba | exactly | 15:40 |
Yoba | you cant even see it first time | 15:46 |
Marina♥ | I used it once and died | 15:47 |
Yoba | literally cant see anything from that heaven | 16:09 |
| [Staff] nesman: .ss | 16:19 |
Marina♥ | you have to do an awkward jump to use it | 16:31 |
| [VIP] CATHOLIC BEAST MODE: i got a poggers edgebug | 16:43 |
Alpheri | also that jump up makes it very awkward | 16:45 |
Spleep | am i the only one getting a weird flickering bug when i spawn? | 16:59 |
Alpheri | this is the kind of area where you want to walk back and forth between the ledge and the inside and you have to jump up it | 17:02 |
| [Staff] nesman: I think? | 17:11 |
Alpheri | making it hard to do that | 17:13 |
Yoba | maybe making the last have less flanks would make it more enjoyable and easier to defend | 17:26 |
Marina♥ | I think it should be less wider | 17:41 |
Marina♥ | narrower like proper english speaker say | 17:57 |
Alpheri | !gf this is the kind of area where you want to walk back and forth between the ledge and hidden and this lip makes that hard | 18:16 |
Alpheri | er fuck | 18:18 |
Yoba | defending from low ground SUCKS | 18:26 |
Alpheri | !fb this is the kind of area where you want to walk back and forth between the ledge and hidden and this lip makes that hard | 18:34 |
Yoba | also dropdown in second is such a dirty scout flank | 19:20 |
| [Staff] nesman: ::) | 19:27 |
Alpheri | who made it | 20:08 |
Alpheri | foundry is the steel mill 5cp | 20:24 |
Alpheri | sure. | 20:36 |
| [Staff] nesman: !map cp_foundry_pro | 20:49 |