| [LogsTF] Logs were uploaded to: logs.tf/3016806 | 00:02 |
| [LogsTF] To see the stats, type: .ss | 00:02 |
vibeisveryo | !log | 00:03 |
QueeQuey | !log | 00:05 |
| [Gold Star] Mâché: !log | 00:06 |
| [VIP] zythe_: pee pee | 00:08 |
| [VIP] zythe_: poo poo | 00:12 |
Cielael | .ss | 00:14 |
pew pew | ggs! | 00:17 |
pew pew | !log | 00:19 |
QueeQuey | !log | 00:39 |
vibeisveryo | !log | 03:21 |
Cielael | I can see that with a survivability point | 04:01 |
Cielael | I had tons of places to surf onto | 04:08 |
Cielael | though as a penalty, the health placements make it to where I need to back out of the fight more to grab a medium pack | 04:24 |
| [VIP] Fault in Competitive: Yea if the map had like a 'movement heatmap' then the tunnel side would be red compared to the not tunnel side | 06:17 |
Cielael | not tunnel side only really has a full ammo pack, and even then, it's only really applicable to a soldier | 06:36 |
Cielael | so your demo + scouts fight for the medium ammo behind the point | 06:51 |
| [VIP] Fault in Competitive: just the way I saw everyone leave spawn too its always the high ground | 06:57 |
Cielael | there's also the medium in the house w/ the small pack | 07:15 |
Cielael | !gf right side (opposite of tunnel) does not act as a sufficient flank route | 10:20 |
pew pew | mm fair | 10:37 |
Cielael | !gf spawn placements emphasize exiting through the right or middle door, leaning more into playing main or tunnel | 11:22 |
| [VIP] Fault in Competitive: Quardra Kill | 11:57 |
Cielael | it's length of getting to there + left side feels more like when you're pushing via disad | 12:09 |
Cielael | since everybody rolled out tunnel/main, that's where we had the most success on the forward holds | 12:26 |
Cielael | while the flank watches the right | 12:36 |
Cielael | can perch a scout/soldier on the fences and you've got massive sightlines for intel | 13:01 |
pew pew | could i add one bit of feedback i forgot after everyone else talks?? | 13:07 |
pew pew | i remembered something else! sorry | 13:12 |
| [Staff] Awooga: sure | 13:17 |
Cielael | there are some really good demo spam lines, much like Snakewater | 14:18 |
Cielael | since both players are low ground going to high ground | 14:23 |
Tails8521 | Yeah point is pretty dangerous when the enemy demo spam pipes | 14:40 |
| [VIP] Fault in Competitive: interesting | 18:36 |
Cielael | !gf slope the roof a bit for easier splash damage | 22:30 |
Croplight | AFK for ~5 minutes | 23:12 |
Cielael | slow + denies demo the pack | 23:25 |
Cielael | !gf place a small ammo pack here to help players stay topped off while defending | 24:25 |
Tails8521 | You probably wanted to use !fb not !gf | 24:52 |
Spleep | fb is positional, gf is general | 25:04 |
| [VIP] Fault in Competitive: the way you spawn in tends tp encourage you to go towards cave | 25:56 |
Tails8521 | brb 2 mins | 26:28 |
| [VIP] Fault in Competitive: 5 lakeside moment koth map | 29:08 |