demos.tfaboutviewereditor

TF2Maps.net | US Central - Ohio | Comp-JQQYXDX3 - brief vs frag

auto-20210904-2150-koth_soot_a17a.dem

Demo uploaded by Zeus 2 years go

brief0
frag0
NameKADDAKName
Skeptical006100Tails8521
scarybroccoli603500Buic
Cielael103300pew pew
QueeQuey203402sexy amongus
vibeisveryo0027014Fault in Competitive
Croplight2104501zythe_
300Doom
202Spleep

koth_soot_a17a31:13

DownloadView

Toggle Chat
[LogsTF] Logs were uploaded to: logs.tf/301680600:02
[LogsTF] To see the stats, type: .ss00:02
vibeisveryo!log00:03
QueeQuey!log00:05
[Gold Star] Mâché: !log00:06
[VIP] zythe_: pee pee00:08
[VIP] zythe_: poo poo00:12
Cielael.ss00:14
pew pewggs!00:17
pew pew!log00:19
QueeQuey!log00:39
vibeisveryo!log03:21
CielaelI can see that with a survivability point04:01
CielaelI had tons of places to surf onto04:08
Cielaelthough as a penalty, the health placements make it to where I need to back out of the fight more to grab a medium pack04:24
[VIP] Fault in Competitive: Yea if the map had like a 'movement heatmap' then the tunnel side would be red compared to the not tunnel side06:17
Cielaelnot tunnel side only really has a full ammo pack, and even then, it's only really applicable to a soldier06:36
Cielaelso your demo + scouts fight for the medium ammo behind the point06:51
[VIP] Fault in Competitive: just the way I saw everyone leave spawn too its always the high ground06:57
Cielaelthere's also the medium in the house w/ the small pack07:15
Cielael!gf right side (opposite of tunnel) does not act as a sufficient flank route10:20
pew pewmm fair10:37
Cielael!gf spawn placements emphasize exiting through the right or middle door, leaning more into playing main or tunnel11:22
[VIP] Fault in Competitive: Quardra Kill11:57
Cielaelit's length of getting to there + left side feels more like when you're pushing via disad12:09
Cielaelsince everybody rolled out tunnel/main, that's where we had the most success on the forward holds12:26
Cielaelwhile the flank watches the right12:36
Cielaelcan perch a scout/soldier on the fences and you've got massive sightlines for intel13:01
pew pewcould i add one bit of feedback i forgot after everyone else talks??13:07
pew pewi remembered something else! sorry13:12
[Staff] Awooga: sure13:17
Cielaelthere are some really good demo spam lines, much like Snakewater14:18
Cielaelsince both players are low ground going to high ground14:23
Tails8521Yeah point is pretty dangerous when the enemy demo spam pipes14:40
[VIP] Fault in Competitive: interesting18:36
Cielael!gf slope the roof a bit for easier splash damage22:30
CroplightAFK for ~5 minutes23:12
Cielaelslow + denies demo the pack23:25
Cielael!gf place a small ammo pack here to help players stay topped off while defending24:25
Tails8521You probably wanted to use !fb not !gf24:52
Spleepfb is positional, gf is general25:04
[VIP] Fault in Competitive: the way you spawn in tends tp encourage you to go towards cave25:56
Tails8521brb 2 mins26:28
[VIP] Fault in Competitive: 5 lakeside moment koth map29:08